As a result, when pulling out the reflector on the same frame that a projectile reaches it, it will almost always result in Fox spot dodge-canceling it, due to the player having to push down on the control stick to activate the move. When Fox reflects a projectile on the ground from Brawl onward, he can cancel the move into a roll, spot dodge or jump by making the appropriate directional input during the reflector's animation change. However, shine-spiking in Brawl is much less useful due to a combination of the reflector's damage affected knockback, slower startup, longer recoveries, and floatiness, though it can be used immediately while hanging on a ledge. Fox can also turn in midair when repeatedly activating the reflector. The slowed falling speed, mixed with the damaging aspect of the Reflector, can prevent Fox being juggled. In Brawl, the move's ending lag was decreased, so Fox can effectively hover and stall in the air by repeatedly using his reflector. While the reflector is active, Fox's falling speed is altered: Fox falls and accelerates more slowly this is the reason that the Chillin dash works. Brawl, the Reflector's sound effect was changed, and it was changed again in SSB4. Fox's Reflector also grants him one frame of intangibility when used at the beginning this was increased to four frames in Brawl. It is also extremely useful against bosses, considering as most of their attacks are projectiles. Due to the hitbox coming out instantly on frame 1, this makes it a very effective and unpredictable gimping tool. The Reflector is often used for shine spikes in edgeguarding, which involve using the Reflector's damaging hitbox to knock recovering enemies downward. When used near a foe during its first few frames, it deals 6% damage with a slightly downward-angled horizontal angle (being a semi-spike), set knockback and a sparkling effect. If the projectile is reflected several times, his reflector may break, similar to a shield breaking, though this is not the case in future installments, where the projectile just passes through the reflector and damages Fox normally. The reflector multiplies a projectile's damage and knockback by 1.5 when reflected. In Melee, Fox can also jump out of his reflector, like with regular shields, which is what allows waveshine combos. Aside from these two aspects, the Reflector is functionally the same as in Melee. Additionally, while it will reflect most thrown items, it cannot reflect or protect against explosions. Since the reflector cancels all momentum, it is quickest to immediately use the reflector after jumping Fox will then instantly use the reflector and land-cancel the move. In Super Smash Bros., the Reflector cannot be jumped out of, and is instead canceled instantly upon landing on the ground. Fox can keep the Reflector active for as long as he wants, and using it in midair slows his falling speed (this works by reducing his air speed and resetting his downwards acceleration). How it is used and its effects depends on the user.įox reflecting a thrown Capsule in Brawl.įox's Reflector creates a blue hexagonal shield around himself. It was revealed that the shield originates from a small device the user carries. Rather, the projectile will instead bypass it and hit Fox. In Brawl, and later Smash games by extension, the Reflector does not shatter. If this shield deflects too many projectiles in one use, or if its user attempts to reflect a projectile of sufficient power (such as a constantly reflected Red or Green Shell), it will shatter, like a normal shield, and leave the user stunned. It can also be used to damage enemies in close proximity to Fox when activated. When used, Fox surrounds himself in a blue hexagonal energy field that reflects any projectile that touches it. Reflector ( リフレクター, Reflector), informally known as Shine (primarily its Melee incarnation), is Fox's down special move. Reflectorįox's Reflector in Super Smash Bros. For the other down special moves of the same name, see Reflector (Falco) and Reflector (Wolf).
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