The first catch card prize is of Dashell, however. At every tenth floor of the Flopside Pit of 100 Trials (except for the hundredth) is a rare catch card of one of Mario's partners from Paper Mario. This makes the Flopside pit extremely harder than the Flipside pit. These enemies are much harder than those in the Flipside version, and these enemies get harder for each level as well. The enemies in the Flopside Pit of 100 Trials are dark versions of enemies found in the game. Also, the Flopside Pit of 100 Trials now accessible. After defeating Wracktail, the heroes get the pixl Dashell and are allowed to leave the pit. Wracktail was made by the Tribe of Ancients and was locked away for an unknown reason. Instead of a catch card at the hundredth and final level, there is the legendary god Wracktail. At every tenth floor of the Flipside Pit of 100 Trials (except for the hundredth) is a rare Catch Card of a pixl. The enemies gradually get harder each level, making this pit very difficult. The enemies in the Flopside Pit of 100 Trials are mostly those found in the game. You cannot obtain any healing items in the pits and only use the ones you have found/bought before entering, so the pits are very dangerous. For every other floor besides those, however, there are enemies that gradually get harder and harder. Each pit has a prize on the tenth floor, no enemies and an easy way to get out. You have to find the key and open the locked door before five minutes is up or else you will lose. You do not know which enemy holds the key until you destroy the enemy that has it. In both pits, there are enemies on each level, one of them holding a key. Both pits were created to test the forces that guarded the Pure Hearts, but the Flipside pit was also created to test the forces of the Pure Hearts themselves. The only way out is through warp pipes on every tenth floor, beating the boss at the end or dying (in which case you would have to start over). However, there are no saving points anywhere inside of the dungeons. Like in Paper Mario: The Thousand-Year Door, the Pit of 100 Trials of both towns are completely optional, hold prizes every tenth floor, and have an optional boss on the hundredth. These pits, as the name describes, have 100 levels to them. In Super Paper Mario, there are two Pits of 100 Trials, one near the bottom of Flipside and one at the bottom of Flopside. To access the page on the Flopside Pit of 100 Trials, click here. #Pit of 100 trials guide fullThat’s all of the Melee Pit Challenges in Horizon 2: Forbidden West (HZFW).įor anything else needed to 100% completion, check out the full Horizon Forbidden West Wiki & Strategy Guide.To access the page on the Flipside Pit of 100 Trials, click here. Additionally, your Spear will now do more melee damage. This completes “The Enduring” side quest and also unlocks “The Enduring” trophy. Talk to the Enduring, follow her to the fight pit and win the match. Look for a tent with black smoke coming from it, there you’ll find the Enduring. You can track the Errand “The Enduring” and it will show you a search area in the north of the map, north of Scalding Spear. The Enduring LocationĪfter defeating all 4 Melee Pit Masters, the last step is to find and defeat the Tenakth melee master known as “The Enduring”. You can spam combos on him repeatedly until his shield breaks. Simply defeat the Pit Master any way you wish. Let the animation finish, then hold and release > press (only need to do 2 more quick attacks to finish this combo) > shoot the enemy with bow. Press, wait half a second, press, pull forward in direction of opponent + in a new button press hold and release it, then hold. Then in a new combo: – Pause – – after you finish the combo shoot the enemy quickly with your bow.
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